Opinion

“Brdrdrding, Brdrdrding! Brdrdrding, Brdrdrding!”

After coming home this evening, I thought I might want to clarify what I meant in saying that the only interesting games ever released on cell phones were Konami’s port-job of the original two MSX Metal Gear games (both of which were again redone for the “Subsistence” version of MGS3). In fact, I’m largely wrong. There have been many interesting games released on cell phones besides my beloved Metal Gear. Off the top of my head, there’s been puzzle games like Tetris, arcade games like Pac-Man and Q-Bert, a few adventure titles like Prince of Persia and a couple of shooters in the 1941 vein. However, all of these have one thing in common with my Metal Gear observation, and I’m sure that all of you should be able to tell what it is:

NONE OF THEM WERE DESIGNED FOR CELL PHONES.

Yes, as far as I’ve ever been able to tell, the only games on cell phones that have been worth playing have all been ports of games previously released and expressly designed for personal computers and consoles. Aside from hybrid phone/gaming devices like the N-Gage (which I don’t think anybody ever took seriously to begin with), I can’t think of a single game which merited being played that was created solely for a cell phone (though if anybody disagrees, I’ll gladly stand corrected.)

Now, the reason as to why this condition exists is fairly obvious to me, though I enjoy considering the question it raises as to the nature of gaming itself. Exactly how do the players of cell phone games view the medium of games? Do they see them as simple diversions from their daily routine, or something deeper? Does playing a game on a communication device sideline the game to the periphery of a person’s life, or integrate it as deeply as their phone conversations and text messages? Is a game on a cell phone more of an appliance than a game on a portable gaming device like a Game Boy or a PSP? Basically, does the game which shares a space with another mode of communication lose or gain privelege?

Granted, these are all rhetorical questions. Cell phones don’t allow for enough memory or graphics to keep up with the current generation of modern portable gaming, or even the last one in most cases. Furthermore, portable devices like Game Boys and PSP’s are interesting in that they differ tremendously from console games played on television sets, computer games and cell phone games, in that they exist on a device which is dedicated solely to video games. Maybe that’s why I’ve been so drawn to the PSP lately (sure, it’s probably just that I’m obsessed with MPO, but still), as playing a game on that or a DS represents something a bit purer than one on my TV at home, which I primarily use to keep up with the news and watch stuff like Lost and Star Wars, or running a game on my computer, which I primarily use to write. Sure, those are the ideal conditions for playing games nowadays thanks to technological requirements, but isn’t there something just plain cleaner about the portable gaming system, where the primary focus is games?

Still, please everyone, because I’m interested in figuring out the answer to this: Can there any good games indigenous to cell phones?