Links, Readings

A Game is a Series of Compelling Button Presses

Designer and textbook author Chris Bateman has a post on his blog Only a Game challenging Sid Meier’s famous maxim that “a game is a series of interesting decisions”. To his mind there are plenty of games that succeed without featuring decisions that are particularly interesting, such as rhythm games like Guitar Hero.

Maybe it’s time to start delineating between ‘games’, ‘puzzles’, and ‘activities’; or would that simply confuse the matter further?