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Reading and Listening for This Week: Procedural Content Edition

Anyone interested in digital game design should probably be somewhat familiar with procedurally generated content. While I think that there will always be a place for a more top-down approach, this type of content creation definitely leads to a really interesting aesthetic, and I don’t just mean the ascii graphics in roguelikes.

Geek Nights interviews Tarn Adams, one of the developers of Dwarf Fortress.

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Roguelike developer Andrew Doull has an ongoing series of essays about the death of the level designer. This link comes to us courtesy of my friend and associate, Noah Sasso.

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