April 2010
Monthly Archive
Monthly Archive
Posted by Charles J Pratt on 22 Apr 2010 | Tagged as: 300 Word Reviews

Train is a game that almost no one can say much about.
One of the few things you can say about Train is that it is a racing board game where players roll dice in order to load cargo onto their train and beat the other players down the track (or not). Players can also use cards to impede other players and quicken their own pace (or the other way around). However, that’s about as much as you can say about Train, because you’ll only be able to play it once or twice, if you’re lucky.
Train is a game that you aren’t allowed to look at too closely. The game’s creator has thus far refused to release the ruleset, meaning that no one can create a copy of the game themselves. As a result most people’s impression of Train is based on what they’ve read. Unfortunately, Train has only been exhibited at few places, often in public, so those who are writing about it haven’t gotten to spend any real time with the game. The trap is that the experience from a single session of play is probably more indicative of that individual instance than of the game in its entirety.
Perhaps it’s best to see Train not as a game, but as a move in a larger game played between the cultural forces of ‘fine art’ and ‘games’. Games have always been non-terminal acts of creation, and this is anathema to an art world that was born in the worship of sacred objects. In disavowing its promiscuous nature as a game Train is granted an ‘aura’ and entrance into the white cube.
Train is a successful piece of conceptual art. Whether or not it’s a successful game design no one can say, but that seems beside the point.
Posted by Charles J Pratt on 14 Apr 2010 | Tagged as: Another Castle

This week our old friend, Kevin Cancienne, who’s the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City. In the process we get the story behind their hit game Drop7, as well as advice for aspiring game designers who also know how to program. Finally, we talk about Kevin’s experiment with league level play in Valve’s Team Fortress 2.
The episode is up on iTunes but you can also download it here:
Another Castle Episode 16 – A Conversation with Kevin Cancienne
The episode has also been added to our Podcast page, where you can download older episodes of Another Castle.
We’re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me here.
Posted by Charles J Pratt on 02 Apr 2010 | Tagged as: Another Castle

McKenzie Wark, media theorist and all around brilliant guy, sits down with us this week to talk about his book Gamer Theory. Wark talks about what place games have in the contemporary condition, and how we can use them to understand and critique the world in which we’re living. We also get into a discussion of the 50s and 60s group the Situationist International, and the board game, Kriegspiel, that was designed by one of its key member, Guy Debord.
The episode is up on iTunes but you can also download it here:
Another Castle Episode 15 – A Conversation with McKenzie Wark
The episode has also been added to our Podcast page, where you can download older episodes of Another Castle.
We’re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me here.