Games

The Designer’s Dilemma: Bringing It All Back Home

This semester, I wrote, designed and built a number of dialogue-driven games in my Inclusive Games Design class, headed by Amit Pitaru, here at ITP. I’ve mostly been proud of the results, but I must admit that most of them didn’t really meet the needs of our target audience– namely handicapped children. While one of my games has managed to reach the children, and was on display as part of our class’ presentation at the ITP Winter Show, some of the games I’m proudest of have remained largely class-only affairs. I’m changing that right now. While I continue to work on other, longer works over the break, I’ll post my games here, so that they reach an audience of some kind.

Is it safe?

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