Readings

Freecell

Nice salute to Freecell over at the Escapist. I don’t agree with everything Marty says here (especially regarding randomness and fairness) but overall quite a good article. Here’s a taste:

The trouble is most “real” computer games are dolled-up doxies that deflect attention from their real attributes (by which I mean gameplay) through alluring distractions: graphics, music and sound, story, artificial reward structures, etc. FreeCell, like many casual and independent games, is au naturel and unadorned. It rises or falls on its design, not on its packaging.