<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Games, Movies, Football, and &#8216;The Model&#8217;</title>
	<atom:link href="http://gamedesignadvance.com/?feed=rss2&#038;p=547" rel="self" type="application/rss+xml" />
	<link>http://gamedesignadvance.com/?p=547</link>
	<description>Home of New York's Intellivisiongentsia</description>
	<lastBuildDate>Wed, 08 Sep 2010 21:31:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Charles Joseph</title>
		<link>http://gamedesignadvance.com/?p=547&#038;cpage=1#comment-28274</link>
		<dc:creator>Charles Joseph</dc:creator>
		<pubDate>Fri, 03 Oct 2008 14:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignadvance.com/?p=547#comment-28274</guid>
		<description>It&#039;s interesting, because on one side there&#039;s the understandable phenomenon that watching a complex system is more fun when you roughly know how that system works.

The other thing you seem to be implying Josh, and maybe I&#039;ve misinterpreted your words, is that there&#039;s almost an aesthetic reaction happening here. In other words, you&#039;re no longer satisfied with WHAT happened, you want to know HOW it happened. Something I&#039;ve wondered is if as games become a more dominant form of entertainment, will they change our expectations of other forms. Seems like you&#039;re suggesting that they inevitably will.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting, because on one side there&#8217;s the understandable phenomenon that watching a complex system is more fun when you roughly know how that system works.</p>
<p>The other thing you seem to be implying Josh, and maybe I&#8217;ve misinterpreted your words, is that there&#8217;s almost an aesthetic reaction happening here. In other words, you&#8217;re no longer satisfied with WHAT happened, you want to know HOW it happened. Something I&#8217;ve wondered is if as games become a more dominant form of entertainment, will they change our expectations of other forms. Seems like you&#8217;re suggesting that they inevitably will.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles Berkeley</title>
		<link>http://gamedesignadvance.com/?p=547&#038;cpage=1#comment-28272</link>
		<dc:creator>Charles Berkeley</dc:creator>
		<pubDate>Fri, 03 Oct 2008 13:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignadvance.com/?p=547#comment-28272</guid>
		<description>There was once the promise that television would offer viewers a new button for the remote, as if we don&#039;t have enough already: the camera angle button. One would be able to flip through all the choices like the director to find the most comfortable position to watch your show from... probably most appropriate for sports, a la Madden, so that you could focus on what you needed to in order to understand the game or a situation better. Several sports video games already offer this, and I think Madden actually offers blimp view (or it used to). The players looked more like dots moving around.</description>
		<content:encoded><![CDATA[<p>There was once the promise that television would offer viewers a new button for the remote, as if we don&#8217;t have enough already: the camera angle button. One would be able to flip through all the choices like the director to find the most comfortable position to watch your show from&#8230; probably most appropriate for sports, a la Madden, so that you could focus on what you needed to in order to understand the game or a situation better. Several sports video games already offer this, and I think Madden actually offers blimp view (or it used to). The players looked more like dots moving around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iroquois Pliskin</title>
		<link>http://gamedesignadvance.com/?p=547&#038;cpage=1#comment-28270</link>
		<dc:creator>Iroquois Pliskin</dc:creator>
		<pubDate>Fri, 03 Oct 2008 04:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignadvance.com/?p=547#comment-28270</guid>
		<description>It&#039;s amazing how interesting it is to *see* a system in action where you had just been seeing a mass of confused activity.  There&#039;s this incredible scene in King of Kong, where Steve Weibe basically telestrates how donkey kong works, and I think being able to understand what&#039;s going on at this kind of macro-level is what makes watching sports or any other game compelling.  I think this is why Starcraft has caught on so much in Korea-- the game has such a wide following, a sort of critical mass where average citizens understand the game well enough to appreciate the strategies.</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing how interesting it is to *see* a system in action where you had just been seeing a mass of confused activity.  There&#8217;s this incredible scene in King of Kong, where Steve Weibe basically telestrates how donkey kong works, and I think being able to understand what&#8217;s going on at this kind of macro-level is what makes watching sports or any other game compelling.  I think this is why Starcraft has caught on so much in Korea&#8211; the game has such a wide following, a sort of critical mass where average citizens understand the game well enough to appreciate the strategies.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
