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	<title>Game Design Advance</title>
	<link>http://gamedesignadvance.com</link>
	<description>Home of New York's Intellivisiongentsia</description>
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		<title>History</title>
		<description><![CDATA[Earlier this year I had the pleasure of participating in the Art History of Games conference, put together by Georgia Tech and SCAD. Recently they posted videos of the talks. You can see mine here. One of the things that really stuck with me about this conference was the intersection of two different talks that [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2219</link>
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		<title>Another Castle Bonus Episode 1 &#8211; Win Win</title>
		<description><![CDATA[While we take a couple of months off between seasons, we thought we post a few recordings of different events that have happened around New York that people may have missed (especially if you don&#8217;t live here)! Our first bonus episode is a recording of an informal panel on games and art that was conducted [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2212</link>
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		<title>Another Castle Episode 20: End of Season One</title>
		<description><![CDATA[Another Castle is taking a couple of months off! Noah and I sit down to thank all the people who have made the first season of Another Castle possible, including our incredible guests and Ariyoshi, the Japanese restaurant where (almost) all the episodes have been recorded. We also talk about our favorite episodes, why we [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2203</link>
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		<title>Another Castle Episode 19 &#8211; Richard Lemarchand</title>
		<description><![CDATA[Industry veteran and lead game designer on Uncharted and Uncharted 2, Richard Lemarchand, sat down with us to talk about his career and his thoughts on the art of making games. Recounting his rise through the game industry Lemarchand touches on a number of other topics, including storytelling and the challenges of designing a multi-player [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2192</link>
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		<title>Make More Tennis Balls</title>
		<description><![CDATA[Preface &#8211; Below is the text from a four minute talk I delivered at the Games for Change Festival in New York a few weeks ago. It was one in a series of talks organized by Colleen Macklin and Richard LeMarchand. * So there were a lot of games, a lot of big games, released [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2180</link>
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		<title>Another Castle Episode 18 &#8211; Adam Saltsman</title>
		<description><![CDATA[Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel, sits down to talk about his career and his different projects. We talk about how and why he got into game development as well as his thoughts on game design and the long slow process of creating Flixel. We also spend a [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2173</link>
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		<title>Another Castle Episode 17 &#8211; Naomi Clark</title>
		<description><![CDATA[Sitting down with us this week is Naomi Clark, a game designer and producer and a veteran of the New York City development scene. We talk about he career as a game developer, including some stories about her former work at GameLab. We also discuss her opinions of Farmville and her idea of the &#8216;Fantasy [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2166</link>
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		<title>300 Word Review &#8211; Train</title>
		<description><![CDATA[Train is a game that almost no one can say much about. One of the few things you can say about Train is that it is a racing board game where players roll dice in order to load cargo onto their train and beat the other players down the track (or not). Players can also [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2155</link>
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		<title>Another Castle Episode 16 &#8211; Kevin Cancienne</title>
		<description><![CDATA[This week our old friend, Kevin Cancienne, who&#8217;s the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City. In the process we get the story behind their hit game Drop7, as well as advice for aspiring game designers who also know how to [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2151</link>
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		<title>Another Castle Episode 15 &#8211; McKenzie Wark</title>
		<description><![CDATA[McKenzie Wark, media theorist and all around brilliant guy, sits down with us this week to talk about his book Gamer Theory. Wark talks about what place games have in the contemporary condition, and how we can use them to understand and critique the world in which we&#8217;re living. We also get into a discussion [...]]]></description>
		<link>http://gamedesignadvance.com/?p=2110</link>
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